Virtual Joysticks used in the Mobile tutorial here.
Example of how to temporarily obscure the players vision.
UFO spaceship example from the template, can be used by the player to fly around.
Enemy turret example, rotates to face player when in range, shoots, can be destroyed.
Simple 1vs1 example, nowhere near as advanced like the main template.
Recommended use: Prototyping only
Glider from the Landscape example. Can be used by the player to fly around the map.
GoKart vehicle from the advanced template, this was used in the vehicles tutorial here.
I noticed that many people use Matinee to rotate things in a level, so I made a much simpler solution. Can be used for turning valves, opening chests and stuff like that.
Smaller muzzle effect, will be included by default in the future.
Wave Based Game Mode example, extract like it is in the zip file, open the level that comes with it, press play.
Example of a boss fight, it fires explosive projectiles, damages the player when nearby, chases the player, has its own healthbar.
Weapon Factory from the ShooterGame Quick Start tutorial.
Old free prototyping material.
Stock config ini files for the “Add to Project” problem with some assets that overwrite your projects ini files.
Binoculars example, can be picked up and stored in the inventory.
Example of a turret station that the player can use.
Example of a mine that can be activated, defused or destroyed.
Example of a character pawn that has legs as an additional mesh, set it as the default pawn class in BP_GameMode to check it out.
Example of a flying enemy (drone).
Example of a friendly AI (follows you, shoots at enemies when it sees them).
Weapon customization widget. Changes stats of a weapon during gameplay.
Simple multiplayer soldier enemy example that attacks nearest player.
Example vehicle for multiplayer.
Example of how to make the enemy aware of which projectile killed it.