NOTE: All of these Blueprints require FPS Game Starter Kit, as they are made using child classes from the template. They are made in order to expand the weapon library without integrating them into the main build. I want to keep the template simple and use only “normal” weapons, however upon request, I decided to add a few weird ones too and put them here instead.
Example of a Gravity Gun (left mouse button is to hold and release an item, right mouse button shoots it into the air)
Example of a projectile that seeks out nearby enemies.
Inspired by Borderlands 2, a sniper rifle that fires a single shot when hit firing, and burst fire when aiming down sight.
Example of a Flame Thrower weapon.
Example of a weapon that uses Render Target as a material for the scope (extract to Content folder)
Example of a weapon that changes a color after each shot using Dynamic Material and Param on its main material. This can be used for Sci-Fi weapons effects like this one.
Example of a weapon that has an ammo counter text rendered on it.
Example of a (very) simple grappling hook.
Example of a weapon that overheats when firing and cools down when not firing.
Example of a weapon that has a light attached to it (press F to turn it on/off)
Example of a weapon that has a holo-sight, credits for the material go to Tom Looman.
Example of a weapon that has an attachment on it, both FPS and TPS perspectives are supported.
Download Weapon With Attachment
(Not needed for 1.5+, there is now native support for attachments)
Example of a weapon that has a secondary fire mode (instead of aiming).
Download Weapon With Alternative Fire (updated)
Example of a weapon that doesn’t use animation montages for firing and reloading, but instead uses the legacy way from earlier versions.
Example sniper with 2 zoom settings.
Free CC0 LowPoly Weapon Pack
Example of a weapon that has a vertical grip (for left hand).
Example of a weapon that has slower aiming speed.
Ever wanted a weapon that shoots other weapons?
Exampel of dual-pistols (I don’t have animations for that, so I use the default pistol ones).
Recreated the default FPS stock projectile (yellow tennis ball, no damage is being applied whatsoever).
Old projectile base class from version 1.0 when there were no physics surface types, generally it’s useless now but it might help few people who want to migrate the kit somewhere else where the surface types aren’t present and the projectile base breaks.
Inspired by Borderlands 3, Hyperion weapon that has a holo shield when aiming down sights.