In this tutorial we will add a new input mapping for a custom ability.
3. Open the W_Settings widget (Content/FPS_Game/Blueprints/GameInstanceWithSettings) and add a new input key selector and a text, here I placed it in the same grid with the other inputs, but feel free to rearrange then in any order you like.
6. Still in the same blueprint, open the Reset Key Bindings function and add a new sequence and copy any of the logic from the others, don’t forget to type in the same string name as it’s set up in project settings.