This isn’t really a tutorial, it’s more like a compilation of frequently asked questions about the AI in the template.
Q: How do I change the enemy damage?
A: For the soldier and patrol go to their projectile blueprint and change the amount.
A: For the zombie example open its base class blueprint and find the Attack Player event:
Q: How do I change the enemy mesh?
A: Same as player mesh:
Q: How do I change the blood, increase the blood, decrease the blood, remove the blood?
A: It’s just a particle effect that gets spawned, you can change it inside the enemy blueprint where it says Event Point Damage:
How to integrate AI behavior toolkit