How to integrate Ironbelly weapons and animations

This tutorial was made in an agreement between me and Ironbelly. It would be beneficial to customers of our assets to have a page that shows how to integrate Ironbelly weapons and animations into FPS Game Starter Kit.

Click here to visit the Ironbelly store page.

Click here to see the FPS Firearms asset pack that contains weapons and animations used in this tutorial.

 

Click here to visit my store page (FPS Game Starter Kit)

 

This video shows how to completely replace all animations from the stock ones inside FPS Game Starter Kit with Ironbelly ones (arms mesh, animation blueprint setup, weapon tweaking and fine-tuning)

 

The end result should look like this.

 

Here is an example of how it would look like in-game when combined with various other assets that were put together on a map as a quick demo.

 

There is also a simple way if you only need the arms mesh, but don’t want different animations. This will work with any mesh that uses the UE4 skeleton.