How to reconfigure the weapon to support E to pick it up

By default the multiplayer mode uses weapon factories, when you run over them, it picks up that weapon, if you already have it, it adds ammo, Quake 3 Arena/Unreal Tournament style. However you can still implement the press E to pick it up mechanic.


1. Open the Replicated_Weapon blueprint and add a collision box to it with the following settings:


2. Recreate this blueprint in its Event Graph

The SpawnedWeapon is a Replicated_WeaponBase actor reference (you can promote “self” to variable).


3. Add Replicated_WeaponBase child classes into the level.