How to reconfigure the weapon to support E to pick it up

By default the multiplayer mode uses weapon factories, when you run over them, it picks up that weapon, if you already have it, it adds ammo, Quake 3 Arena/Unreal Tournament style. However you can still implement the press E to pick it up mechanic.

1. Open the Replicated_PlayerController blueprint and add a custom event that runs on the server to send the msg in the MP Interact logic (this will be like this by default in the future)

2. Download this example blueprint actor that adds the weapon when interacted with