With the recent update I added few new blueprints that a lot of people wanted for coop games, where a level could end by reaching a safe-zone, and it requires all players to be present, and because some levels can be large, a checkpoint was also added. Kinda like L4D2 or Earthfall.
It’s not very difficult to set all of this up.
1. Open the Replicated_Controller and on its Begin Play disable the checkbox for invincibility (this will be disabled by default in the future, I was testing something in God Mode).
2. Now add any number of checkpoints and level complete blueprint (only one).
3. By default when all players reach the end, a widget will be displayed to pick the next map, you can however override this and make it automatically load the next map (if you want to have a specific sequence in mind), but this is entirely optional.
4. Set the coop game mode in world settings
That’s it!
Related tutorial: