How to set up coop

With the recent update I added few new blueprints that a lot of people wanted for coop games, where a level could end by reaching a safe-zone, and it requires all players to be present, and because some levels can be large, a checkpoint was also added. Kinda like L4D2 or Earthfall.

It’s not very difficult to set all of this up.

1. Open the Replicated_CharacterBase and on its Begin Play just disable the checkbox for friendly fire.

multiplayer_coop_2

 

2. Now add any number of checkpoints and level complete blueprint (only one).

multiplayer_coop_1

 

3. By default when all players reach the end, a widget will be displayed to pick the next map, you can however override this and make it automatically load the next map (if you want to have a specific sequence in mind), but this is entirely optional.

multiplayer_coop_3

 

That’s it!

 

Related tutorial:

How to add more multiplayer maps