How to make more weapons

Creating new weapons for the player to use uses the same principles like in my
FPS Game Starter Kit, basically just create child classes from the weapon base.

1. Create a child class from BP_WeaponBase
tss_createchildclass

2. Modify its settings to fit your needs, change the mesh, etc.
tss_weapon

3. Drag it into the level
tss_dragweaponintolevel

That’s it!